The day I got my Playstation 2, it came with 2 disks. The first was Gran Turismo 3, one of the greatest racing simulators of all-time. The other was called "Jampack". It came free with the console and was basically just a lot of demos that you could try out so you would be encouraged to go out and spend more money on more games. On this Jampack was this game I had never heard of called "Jak and Daxter". I tried it out and was in love. A couple weeks later I saw this game at everyone's favorite store, Wal-Mart, and decided to give it a spin. I thought I was picking up a decent game. What I didn't know was I was picking up the greatest platformer ever made by a company not called "Nintendo". But what makes this game so great?
Nowadays they don't look like much, but believe, in the day these were some pretty darn good graphics compared to some of the other PS2 games you will see nowadays.
Before Jak and Daxter the only reason we knew about Naughty Dog was due to the fact that they made the wildly popular Crash Bandicoot games. However, Crash Bandicoot games used a portal system. Being able to go wherever you wanted to collect Power Cells in J&D was one of the greatest things about it. Don't want to hang out on the beach? That's okay, you can go explore the jungle instead. Jungle getting boring? That's why Misty Island exists. And so on and so forth.
While simply beating the story mode of Jak and Daxter isn't too much of a challenge (it can probably be done in a couple weeks or less depending on how much you play it) getting the classic "100%" next to your save file was the real challenge. You see, after completing the game, our heroes find a door requiring 100 Power Cells to open. There are 101 Power Cells in the game. Good luck finding them all, it took me a looong time to do so.
Seriously, other than the Mario games, how many legitimate platformer games are there anymore? That's right, basically none. Jak and Daxter changed all that. In comes Naughty Dog and they basically gave many Playstation 2 fans what they wanted, a Mario for Sony. The gameplay of Jak and Daxter is just so addicting, yet at the same time fresh, it doesn't feel like they are trying to be a Mario copycat, it's still an original game.
Again another great game, jak and daxter is about two boys go to an island that they should not have gone to and after daxter fell in a pool of dark eko and turned in a furry rat, now jak and daxter need to find the sages and two final sages to help turn daxter back to his human form, you need to collect items called power cells to fuel machines and vehicles to get you to the next sages hunts and get daxter one step closer to getting back to normal.
This game has good points and bad points, some of the good points is the humour in the game, it is very well done and the jokes make you laugh and are all done at the right time, the controls of how jak moves is good as well and the camera is easy to control.
But with good points they are some bad points, some parts of the game can be very very hard and difficult to complete certain missions to get enough powers cells but that really is the only bad point in the game really everything else in the game is well done and works out great.
Some of my best parts in the game are the cut scenes because they is so much happening and the humour is so good you could just watch the cut scenes and never play the game and still enjoy it.
My final rating on the game is that this is a must buy game and if you love this game it has loads of sequels and those are better so if this game is a 8/10 then just wait until the next game.
In no way, can i fault this gam, i feel i should just be telling you to go out and buy this without asking any questions, however, i will tell you why i love it so much... then you should go out and buy it.
Jak and daxter, is without a doubt, my favorite game of all time, i have never been so entranced with any game like i was this, i still own this game to this day and im still an avid player of it, its just that good.
The gameplay for a start, is brilliant, the fact that the main character only uses his fists and feet for a large proportion of the game is brilliant, not in many other games can you take down 100's of enemies by merely spinning and kicking at them.
Aswell as the gameplay, i can not fault the story-line in general. it is about two friends who are always getting into trouble and one of them falls into a pit of ECO and gets turned into an otsell, they are basically trying to find someone to help them change him back.
The characters in the game, are incredibly lovable, the two main characters for a start are amazing in my eyes, even though the one you play as is a mute, he never has any lines in the game but you always know what he is thinking, and it is hard to get something like that across in a game.
Without a doubt, nothing on the ps2 compares to this game, apart from maybe the ratchet and clank franchise but even they aren't as good. you should buy this. now. right now.
It takes a lot for me to be entranced by a video game. According to nearly every single critic on Earth, I should have been enraptured by Bioshock, ecstastic over Fallout, and enamoured over Little Big Planet. None of those games captured my heart - only one single game ever has. That game is Jak and Daxter.
Somehow, Jak and Daxter (2001) has every quality I desire from a game, contained in one single adventure. The craftsmanship displayed by Jak and Daxter's developers, Naughty Dog, truly is an astounding feat. Not only are there several hours of frenetic, constantly enjoyable action, but some real stand-out moments - events that are utterly unforgettable. One example is the sight of the mainland stretching out in front of you, with all its towers and mountain peaks ready to be conquested. A landmark moment that made me gasp out loud. And that is the only the beginning.
After playing through once, I wanted to revisit the boss-battles and savour the action once again. There is an underpinning fluidity that makes the game easy to play and enjoy, without ever becoming stale or boring.
Sentimental I may sound, but this is a game that will envelop anyone who steps into this world. Due to the the strength of the gameplay, the astounding atmosphere, and most importantly the absolute quality, it becomes an adventure that will cross the generations as a masterpiece of gaming history.
For a while there Sony had always battled with Naughty Dog Software and their most famous product Crach Bandicoot. They fought back with this game amongst others called Jak and Daxter which is a really good game on the Playstation 2. I own a few games like this on my PSP so bought this one a little while ago to see what it was like and wasn't disappointed.
In what is a very addictive game to play, the story begins when both Jak and Daxter enter into Misty Island which is a dangerous place full of monsters called Lurkers. While they are there they discover some mystery going on. There is a secret plan has the clan of monsters under his control. Together they must journey across the Island and fight monsters on the way, to stop this mysterious figure carry out his plans.
In this game you play as the character of Jak with the help of Daxter by your side. The control of your hero is pretty simple in itself and is very easy to master. Before long you'll be jumping, running, crawling, swimming and many other moves to get where you want to go.
The game isn't too easy or too hard which is great. It's not that often you find a game in the middle of the difficulty ranges but this is it. The aim of the game in the most part has you collecting objects and fighting a load of enemies to acheive this. To unlock certain areas and levels you will need to journey along and solve puzzles etc.
As well as collecting objects like orbs in certain levels, you will also need to collect useful items like green, blue, yellow or red power cells. They are used for different things. The green ones are used to replenish Jak's life cells. The blue is used to make Jak run quicker and opens up doors. Yellow means that Jak can shoot fireballs that can be handy and the red cells are used to make Jak's attacks more powerful.
The levels are massive and I certainly didn't get bored in a hurry exploring them. They include a jungle, beach, fire paths and swampland. Also, there is an underground city and much more besides. I loved the graphics and scenery in this game.
The game is rich in detail from the scenery as discussed to the characters themselves. Everything seems so alive and realistic. The motion of the two main characters is nothing short of amazing to watch as they spin around the levels.
The game also features a multitude of voices. Characters that you meet along the way in the game are brought to live with voice acting. Each character's voice is perfect too and fits well with the game. For example I found that there were cheery voices for the lovable characters and dumb for the stupid ones.
For those of you who love your platform games like Crash bandicoot you will love this offering as the interaction between the characters and the general movement and gameplay are fantastic.
While Naughty Dog's previous efforts in the platforming genre with the Crash Bandicoot series had been successful on the original PSOne, the marsupial-fronted franchise becoming one of bestselling ones on the console, the studio decided to start a new franchise with their first PS2 game.
With their 2001 platformer, Jak and Daxter, they abandoned the restricted environments that typified previous Crash games and incorporated various elements from last-gen rival platformers. In fact, the game seems to be built up entirely of borrowed parts. To Naughty Dog's credit, with an astute eye for implementing the innovations of others, they managed to craft a shapely collage instead of a derivative mess.
Daxter's accidental transformation into an ottsel (half otter, half weasel), and the subsequent quest to restore him to his original form, benefits from an initial semblance of originality. But the storyline quickly returns to familiar territory and, once there, never dares to venture back out beyond the usual paradigm. The world threatening events, mystical energy sources and cryptic villains swiftly introduced to the plot would have been unremarkable additions to any platformer and don't quite complement the frivolity of the main characters. Complaining of the disposable nature of the fantastical, whimsical plot of a platformer is usually unfair, when that is the intended result. And despite any of the story's failings, the narrative implementation is excellent. The short cutscenes briskly move the plot along, introduce an adequate mystery, and break up the game's platforming action at perfectly timed intervals. The pervasive, zany kid's cartoon sense of humour displayed in the cutscenes didn't appeal to me (the simple comedic setups appearing clunky, the histrionics unappealing), it never became unbearably annoying, and seemed suited to the target audience inferred by the games difficulty, tone and age rating.
As my rather detached analysis suggests, I found the storyline commendable e only for its structural utility. Something I would recommend Jak and Daxter for is how effectively it induces a kind of platforming trance: A state where, once the path is determined, the requisite action is clear and instinctively performed. A state where, while a succession of obstacles are overcome efficiently, and with comparative ease, overcoming them becomes wholly absorbing, rhythmic, and even quite relaxing. Perhaps it just taps into a sense developed in a childhood spent traversing elevated platforms, but the game seems to require just enough focus to engage the player consistently with a reasonable spatial layout rather than the equally effective, but potentially onerous, route of a marked increase in difficulty. There are moments that require repeated attempts, but these rarely have fatal consequences, so failure isn't underlined by Jak's demise.
The game produces a mostly seamless experience: Inconspicuous load times are hidden behind cutscenes; Environments are persistent (objective related changes are permanent) and given a concrete geographical location instead of a position in an abstract level selection system; The levels are expansive enough to provide exploration, but compact enough to minimize backtracking (divergent paths often connect back to the centre of the level anyway); The gentle difficulty curve ensures a steady rate of progression. It provides an adequate challenge, rarely stumping the player with a frustratingly inaccessible ledge. The developers have simply made a laudable effort to accommodate the player in the world they've created. The placement of checkpoints in positions that suit loading areas rather gameplay sections slightly impairs that impression, but that slight technical concession and the rare discrepancies of design barely detract from it.
The narrative focus is on the ancient, luminous Eco energy. But Jak and Daxter really gives higher priority to a much more mundane item: electrical power cells, which are often required for progression to further locations. Some are scattered about the levels, while others are earned by completing objectives, set either by NPCs or the curiously omniscient level information screen. And, of course, collecting a determined number (7) of collectibles ("scout flies" here) in each level yields a power cell too.
Health, or Green Eco, is the most common in-game item. 50 units (the maximum amount) either restore a health segment or acts as a one-use buffer against damage. Abundant Green Eco is useful as Jak can only take three hits before dying. The other, more sparsely distributed Eco forms give temporary powerups: Blue Eco increases Jak's speed while magnetically attracting collectibles to him, and gives him the ability to activate certain artefacts. Red Eco increases attack strength, while Yellow Eco allows Jak to shoot energy balls.
Daxter has no influence on the gameplay, capable of nothing beyond zany antics and a tight grip to Jak's shoulder. Jak's skill-set is unremarkable; the only somewhat unique addition is the spin attack from the Crash games. The enemies he encounters throughout the game are varied in design, both visually and in their basic mechanics. The enemy A.I is, admittedly, of the basic "see player: charge" variety, but the array of aggressive creatures forces the minimum tactical variation expected in a platformer. The few bosses also conform to classic standards, requiring the execution of a simple, but increasingly complicated pattern to achieve victory.
Vehicles in platformers tend to be afterthoughts, nothing more than a token attempt to diversify gameplay grafted onto the original product.That may be the case here, but these sections are both substantial and well implemented enough to almost match the rest of the game's quality. The hoverbike sections take place in specially designed areas, so the environment isn't forced to accommodate other forms of transport. The simple controls work well and the entire experience is suitably speedy. A blue bipedal bird called a Flut Flut is also available for transport, which moves at a faster pace than Jak but the main advantage is in its gigantic leap.
Camera problems are usually understandable in 3D platformers, but some of Jak and Daxter's issues were avoidable. The camera is a little too limited, able to rotate around Jak and zoom, but not able to move vertically. No auto-positioning option is present either, so the player either has to wait for the camera to orient itself in a vaguely useful position, or they must manually position it. These appear fairly elementary oversights, and they are, but their negligible impact on the game was easily avoidable. Although having a view of the bright, colourful game world obscured by the underside of a rock due to an errant camera's inadvertent collisions with the environment is an expected complication with games of this type .
Most of the time, the camera does a fine job displaying the early PS2 graphics, which impressed somewhat on release but have since dated. Animation is decent, with an apparent, expressive vitality demonstrated by the characters. The usually chunky character and object models slightly disguise its age (although Jak and Daxter's higher res models suffer), but the basic textures, and vast backgrounds that impress in scale but underwhelm with detail, give it a slightly patchy look.
Given its somewhat modest ambition, the game has no major issues. A lack of replay value, memorable music (the preference being for jaunty ambient tunes) and other slight deficiencies don't prevent the game being a well designed, kiddie friendly platformer. Naughty Dog's future Jak (Daxter's inclusion in the title was omitted) games drastically changed the tone and gameplay style in an attempt to court an older audience. These games, which drew influences from shooter and sandbox games, sold well and were well received by critics. However, despite my misgivings over the original game's tone and lack of originality, I find it a shame that the developers decided to develop the games through hybridisation rather than attempting to advance or pioneer platformer-specific ideas.
I'm not an avid "gamer" so I always look for computer games that are interesting and fun, but are relatively easy to pick up. Jak and Daxter has all the above qualities. The game is colourful and cartoon-like so would be good for children as well as adults. The sidekick character of Daxter also adds a nice comedy element.
There's an opportunity at the start of the game to practice all the moves and controls before continuing with the main game which is helpful.
Within Jak and Daxter there are a number of mini-games which adds additional interesting elements to the game, such as catching fish in a stream for bonuses and hopping on a hover bike to beat the time trial on a race and jumping through coloured hoops! The games goes through several stages as you jump to various worlds, each one offering new tasks and creatures to attack so it never gets boring. This game took me a fair while to complete so for me I felt like it was good value for money. One of my favourite playstation 2 games.
This game feels like you're part of an evolving cartoon style story, filled with adventure and excitement!
This is a very interesting game. At first it may seem very childish but once you get going you get very involved and begin to find it hard to put down the controller. It is a story game based around a boy and a weasel who are on a mission to stop some bad creatures. The story is very unlikely but it is very catchy. The game play is very good, with a fully interactive map where you can pretty much go anywhere and do anything. There are small missions in every area in the game which all converge together to form the basis of the game. The missions include such adventures as fishing, swimming, riding hover bikes and many many more. This game would suit ages from 5 year olds up to early adulthood and its definitely the sort of game a family could get into. Very good game.
This is a brilliant game you and your weasel have to explore.
You have to do missions and also collect orbs you can collect alot of orbs. There is also golden orbs you get these when you complete tasks. You have to go through volcano streams to get to the next part. Your friend daxter use to be human but then he turned into a weasel when he accidently fell in to the sea. You are also trying to cure him. Alot of different species are on this game there are lurkers humans birds and alot more. this games is very enjoyable. The more places you explore the more harder and intersting the game gets and the more orbs and goldenorbs you start to get. This game is created by sony it is an action game and is rated e (everyone) .Unfortunatley this game is only 1 player. Overall it is a brilliant game.